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Red sorcery Cave-In, costing {3}{R}{R}. You may exile a red card from your hand rather than pay its cost. Cave-In deals 2 damage to each creature and each player. Art: a wave breaking over a ship’s deck.

Cave-In

Type
Sorcery
Cost
{3}{R}{R}
Rules
You may exile a red card from your hand rather than pay this spell’s mana cost. Cave-In deals 2 damage to each creature and each player.
Flavor
“At seven P.M. a main hatchway caved in”
Creator
Illus: Buonasera